Melee Combat
Dexterity, Untrained OK, Requires Specialisation
This skill covers all forms of armed melee combat, unarmed melee combat is covered by the fighting skill. Melee Combat requires one (or more) specialisations. Each specialisation represents the skills required for one particular group of weapons; in effect each specialisation represents one specific fighting style. The different weapon groups are somewhat compatible with each other, see below for further details.
Check: melee combat specialisation + Dexterity + size modifier + miscellaneous modifiers
Try again: No
Specialisations: The following melee combat weapon groups exist:
- 1h weapon (axes, maces and hammers)
- 1h weapon & shield (axes, maces and hammers combined with a shield)
- 2h weapons (axes, mauls and hammers)
- 1h sword (shortswords, scimitars, broadswords and longswords)
- 1h sword & shield (shortswords, scimitars, broadswords, longswords and 1h bastardswords combined with a shield)
- 2h sword (2h bastardswords and greatswords)
- 1h flail
- 1h flails & shield
- 2h flails
- Rapier
- Rapier & buckler
- Rapier & dagger (includes fighting with a cloak as a “shield”)1
- Dagger
- Polearm (spears, polearms and staffs)
- Polearm & shield (spears, polearms and staffs combined with a shield)
The various weapon group skills are (in varying degrees) compatible with each other, someone trained in using 1h swords are, for example, able to use some of those skills when using 1h weapons. On the other hand a skill in some weapon groups will help very little if you are stuck with a weapon from a very different style of fighting. If a character tries to use a weapon from a weapon group that is closely related to the one in which he has a skill he receives a −3 penalty to the his attack bonus, if he tries to use a weapon from a weapon group that is only distantly related to the one he is skilled in, he will receive a −6 penalty to his attack bonus. Those weapons groups that are neither close nor distant are non-compatible and weapons in those groups must be used with their own skills.
Weapon Group Compatibility Table:
Weapon group | Close (−3) | Distant (−6) |
1h weapon | 1h weapon & shield | 1h flail |
| 2h weapons | 1h sword |
1h weapon & shield | 1h weapon | 1h flail & shield |
| 1h sword & shield | |
2h weapons | 1h weapon | 2h swords |
| 2h flails | |
| Polearms | |
1h sword | 1h sword & shield | 1h weapon |
| 2h swords | Dagger |
1h sword & shield | 1h weapon & shield | 1h flail & shield |
| 1h sword | |
2h swords | 1h sword | 2h weapons |
| Polearms | |
1h flail | 1h flail & shield | 1h weapon |
| 2h flails | |
1h flails & shield | 1h flail | 1h weapon & shield |
2h flails | 2h weapons | Polearms |
Rapier | Rapier & buckler | |
| Rapier & dagger | |
| 1h sword | |
| Dagger | |
Rapier & buckler | Rapier | |
| Dagger | |
| 1h sword & shield | |
| 1h sword | |
Rapier & dagger | Rapier | |
| Dagger | |
| 1h sword | |
Dagger | Rapier | 1h sword |
| Rapier & dagger | Rapier & buckler |
Polearms | 2h weapons | 2h swords |
| Polearms & shield | 2h flails |
Polearms & shield | Polearms | |
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