Spells who create fire, frost or electricity have different damage potential depending on the points of amplify used. The following table uses fires as an example of how many points a fire must be amplified to create an desired effect. The damage per point of amplify is the same though for any elemental spell which does damage.
| Points of amplify | Damage | Notes |
| 0 | 1 pt of damage | Candle, torch or lantern flame |
| 1 | 1d6 pts of damage | Cooking campfire |
| 2 | 2d6 pts of damage | Bonfire, burning house. Will melt tin |
| 3 | 3d6 pts of damage | Huge, fierce fire. Melts lead. An fire elemental is this hot. |
| 4 | 4d6 pts of damage | Melts zinc. Dragon fire is this hot. |
| 5 | 6d6 pts of damage | Melts aluminium |
| 6 | 8d6 pts of damage | Melts bronze |
| 7 | 9d6 pts of damage | Melts silver |
| 8 | 11d6 pts of damage | Melts copper |
| 9 | 13d6 pts of damage | Melts rock and glass |
| 10 | 14d6 pts of damage | Melts nickel |
| 11 | 15d6 pts of damage | Melts iron |