Spells who create fire, frost or electricity have different damage potential depending on the points of amplify used. The following table uses fires as an example of how many points a fire must be amplified to create an desired effect. The damage per point of amplify is the same though for any elemental spell which does damage.
Points of amplify | Damage | Notes |
0 | 1 pt of damage | Candle, torch or lantern flame |
1 | 1d6 pts of damage | Cooking campfire |
2 | 2d6 pts of damage | Bonfire, burning house. Will melt tin |
3 | 3d6 pts of damage | Huge, fierce fire. Melts lead. An fire elemental is this hot. |
4 | 4d6 pts of damage | Melts zinc. Dragon fire is this hot. |
5 | 6d6 pts of damage | Melts aluminium |
6 | 8d6 pts of damage | Melts bronze |
7 | 9d6 pts of damage | Melts silver |
8 | 11d6 pts of damage | Melts copper |
9 | 13d6 pts of damage | Melts rock and glass |
10 | 14d6 pts of damage | Melts nickel |
11 | 15d6 pts of damage | Melts iron |