Classless & level-less True20
Personally I’m not very fond of levels and classes. This is how I propose to do away with both in the true20 system.
- Remove all classes
- Remove the level system
- All feats are “general”
- All characters receive 4–6 “experience points” per game session.
- Experience points may be
- saved for future use,
- used to buy feats (costs 1–4 points per feat) or
- used to increase the skill-level of a skill.
- The cost (in experience points) of increasing the skill-level of a skill is equal to the new desired skill-level.
- A skill may only be increased by one skill-level per game session.
- Per game session, a character may only buy one new feat.
- Each skill has a skill rank. Skill ranks start at 1 but there’s no upper limit, normal people has skill rankings ranging from 1 to 8, very experienced characters may have skill ranks above 10. Only a magnificent few will have skill rankings near or above 20.
- There are also “feats”; these are “narrow” skills, various types of tricks, or special talents that a character may learn under his adventuring career. A feat costs from 1 to 4 experience points to buy.